AI Insights · Timothy · September 2021
Top 5 PvP Games on Android in Egypt - Q3 2021
Explore the performance of the leading PvP games on the Android platform in Egypt during Q3 2021, including trends in downloads, revenue, and active users.
In the third quarter of 2021, the top five PvP games on the Android platform in Egypt showcased varying trends in downloads, revenue, and active users. Here's a detailed look at how each game performed during this period based on data from Sensor Tower.
PUBG MOBILE experienced significant fluctuations in its weekly downloads, peaking at approximately 124K in mid-September. The game's weekly revenue showed a steady increase, reaching around $55K towards the end of September. However, the number of weekly active users saw a slight decline from approximately 2.9M at the beginning of the quarter to around 2.2M by the end.
Lords Mobile: Last Rise of Qin demonstrated a consistent performance in weekly downloads, maintaining figures around 45K to 62K throughout the quarter. Weekly revenue for the game saw minor fluctuations, with a peak of about $17K at the beginning of August. The game’s weekly active users showed a declining trend, starting at around 411K and dropping to approximately 144K by the end of September.
انتقام السلاطين showed stable weekly downloads, averaging around 7K to 8K, with a notable spike to about 11K in the last week of September. The revenue for the game varied, peaking at approximately $20K at the end of July and maintaining figures around $10K to $15K for the rest of the quarter. Weekly active users increased slightly, from around 21K to approximately 27K by the end of the quarter.
Yalla Ludo - Ludo&Domino had a strong performance in weekly downloads, with figures ranging from 62K to 84K, peaking in mid-July. The game’s weekly revenue saw a substantial increase, reaching about $16K in the last week of September. The number of weekly active users remained relatively stable, fluctuating between 600K and 700K throughout the quarter.
Roblox maintained a steady weekly download rate, averaging around 36K to 49K, with a peak towards the end of September. The game’s weekly revenue also showed consistency, with figures around $7K to $14K. Roblox's weekly active users increased from approximately 1.1M to around 1.3M by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.